Technical and Environment Artist
Contractual and full time
Currently working at - Ubisoft
On - NDA
Ubisoft Contest 2021
Team size - 8 + 2 Ubisoft mentors
time - 8 weeks
Objective - Create an online co-op game 'togetherbut appart' as the theme
Winner of Best Art Direction and Production
CreativeJam 17 - UQAC
Team Size - 6
Time - 46hrs
Prize - Best Game
Task
-Creating a game that include the theme Death is not the end
-Include a Level Up system
Submited
-Room based dungeon crawler
-3 Types of enemies + spawner
-Player can possess any anemies and aquire their abilities
-Stat boost level up system
CrreativeJam 16 - UQAC
Team Size - 6
Time - 46hrs
Prize - Technical Difficulty
Task
-Creating a game that include the theme Chaos
-Inclue an AI Helper
Submited
-Infinit forw-Scroller bullet hell game
-Adaptive difficulty
CrreativeJam 14 - OSSimTech
Team Size - 6
Time - 46hrs
Prize - Technical Difficulty
Task
-Creating a game that include the theme Trauma to Recovery.
-Inclue Procedural Components.
Submited
-2 fully generated grid worlds with many sub levels
-3 fully animated Enemy AIs
-1 Player character
CreativeJam13
Team Size - 6
Time - 46hrs
Task
-Creating a game that include the theme Evasion.
-Adaptive Difficulty.
- 3 years for a BAC Diploma
- Learned how to code and develop my own tech
- Contractual jobs as a side hobby for different indies developper.
- Got me up to date really fast on how the industry works and it's workflow
- Most of the jobs where simple 1 to 3 months of mesh productions and or animations.