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David Desautels
David Desautels
Senior Technical Artist
Montreal, Canada

Summary

Technical and Environment Artist
Contractual and full time
Currently working at - Ubisoft
On - NDA

Skills

ProgrammingEnvironment artTechnical artGame play

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Snowdrop
Snowdrop

Productions

    • Video Game
      Potent Rodent
    • Year
      2021
    • Role
      Technical/Environment Artist
    • Company
      Ubisoft contest
    • Video Game
      Rattle me bones
    • Year
      2021
    • Role
      Gameplay Prog (Solo)
    • Company
      CreativeJam17
    • Video Game
      BulletBot
    • Year
      2020
    • Role
      Gameplay Prog (Solo)
    • Company
      CreativeJam16
    • Video Game
      Tiny Rescue
    • Year
      2019
    • Role
      Gameplay Prog (Solo)
    • Company
      CreativeJam14
    • Video Game
      CanonDodge
    • Year
      2019
    • Role
      Gameplay Prog (Solo)
    • Company
      CreativeJam13

Experience

  • Technical Artist at Ubisoft Montreal
    montreal, Canada
    January 2021 - Present

  • Technical Artist at Potent Rodent
    Montreal, Canada
    January 2021 - January 2021

    Ubisoft Contest 2021

    Team size - 8 + 2 Ubisoft mentors

    time - 8 weeks

    Objective - Create an online co-op game 'togetherbut appart' as the theme

    Winner of Best Art Direction and Production

  • Gameplay Prog (Solo) at Game - Rattle me Bones
    January 2021 - January 2021

    CreativeJam 17 - UQAC

    Team Size - 6

    Time - 46hrs

    Prize - Best Game

    Task

    -Creating a game that include the theme Death is not the end

    -Include a Level Up system

    Submited

    -Room based dungeon crawler

    -3 Types of enemies + spawner

    -Player can possess any anemies and aquire their abilities

    -Stat boost level up system

    https://itch.io/jam/17ime-creative-jam-virtuel

  • Gameplay Prog (Solo) at Game - BulletBot
    January 2020 - January 2020

    CrreativeJam 16 - UQAC

    Team Size - 6

    Time - 46hrs

    Prize - Technical Difficulty

    Task

    -Creating a game that include the theme Chaos

    -Inclue an AI Helper

    Submited

    -Infinit forw-Scroller bullet hell game

    -Adaptive difficulty

    https://itch.io/jam/16ime-creative-jam-virtuel/rate/751808

  • Gameplay prog (Solo) at Game - Tiny Rescue
    January 2019 - January 2019

    CrreativeJam 14 - OSSimTech

    Team Size - 6

    Time - 46hrs

    Prize - Technical Difficulty

    Task

    -Creating a game that include the theme Trauma to Recovery.

    -Inclue Procedural Components.

    Submited

    -2 fully generated grid worlds with many sub levels

    -3 fully animated Enemy AIs

    -1 Player character

    https://itch.io/jam/14ieme-creative-jam-/rate/422147

  • Technical Artist at Game - CanonDodge
    January 2019 - January 2019

    CreativeJam13

    Team Size - 6

    Time - 46hrs

    Task

    -Creating a game that include the theme Evasion.

    -Adaptive Difficulty.

    https://itch.io/jam/creative-jam-13e-edition/rate/355947

  • Student at NAD - University
    montreal, Canada
    January 2018 - January 2021

    - 3 years for a BAC Diploma

    - Learned how to code and develop my own tech

  • Generalist - Art & Animation at Freelance
    January 2016 - January 2018

    - Contractual jobs as a side hobby for different indies developper.

    - Got me up to date really fast on how the industry works and it's workflow

    - Most of the jobs where simple 1 to 3 months of mesh productions and or animations.